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Cutscene / Character Interaction:
echo($enc->rendercontrol('cutscene','Cutscene')); ?>
echo($enc->rendercontrol('localcutscene','Local Cutscene')); ?>
echo($enc->rendercontrol('alliance','Alliance')); ?>
echo($enc->rendercontrol('removeally','Remove Ally'));?> echo($enc->rendercontrol('chat','Chat')); ?>
echo($enc->rendercontrol('interrogation','Interrogation')); ?>
echo($enc->rendercontrol('simplechoice','Simple Choice')); ?>
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Rescue Encounters:
echo($enc->rendercontrol('rescuecaged','Rescue Caged')); ?>
echo($enc->rendercontrol('rescuefire','Rescue Fire')); ?>
echo($enc->rendercontrol('rescuefrozen','Rescue Frozen')); ?>
echo($enc->rendercontrol('savecivilian','Save Civilian')); ?>
echo($enc->rendercontrol('escort','Escort')); ?>
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Object Encounters:
echo($enc->rendercontrol('examine','Examine')); ?>
echo($enc->rendercontrol('guardobject','Guard Object')); ?>
echo($enc->rendercontrol('sabotage','Sabotage')); ?>
echo($enc->rendercontrol('disarmbomb','Disarm Bomb')); ?>
echo($enc->rendercontrol('destroyobject','Destroy Object')); ?>
echo($enc->rendercontrol('snatch','Snatch')); ?>
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VIllain/Conflict Encounters:
echo($enc->rendercontrol('fight','Fight')); ?>
echo($enc->rendercontrol('hunt','Hunt')); ?>
echo($enc->rendercontrol('heist','Heist')); ?>
echo($enc->rendercontrol('fleethescene','Flee The Scene')); ?>
echo($enc->rendercontrol('gangwar','Gang War')); ?>
echo($enc->rendercontrol('rivalfactions','Rival Factions')); ?>
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Destruction Encounters:
echo($enc->rendercontrol('buildingrampage','Building Rampage')); ?>
echo($enc->rendercontrol('immediatebuildingrampage','Immediate Building Rampage')); ?>
echo($enc->rendercontrol('rampage','Rampage')); ?>
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MISC Encounters:
echo($enc->rendercontrol('oneshotpowertrap','One Shot Power Trap')); ?>
echo($enc->rendercontrol('switchablepowertrap','Switchable Power Trap')); ?>
echo($enc->rendercontrol('wait','Wait')); ?>
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