Name of Story:

Cutscene / Character Interaction:
rendercontrol('cutscene','Cutscene')); ?>
rendercontrol('localcutscene','Local Cutscene')); ?>
rendercontrol('alliance','Alliance')); ?>
rendercontrol('removeally','Remove Ally'));?>
rendercontrol('chat','Chat')); ?>
rendercontrol('interrogation','Interrogation')); ?>
rendercontrol('simplechoice','Simple Choice')); ?>

 

Rescue Encounters:
rendercontrol('rescuecaged','Rescue Caged')); ?>
rendercontrol('rescuefire','Rescue Fire')); ?>
rendercontrol('rescuefrozen','Rescue Frozen')); ?>
rendercontrol('savecivilian','Save Civilian')); ?>
rendercontrol('escort','Escort')); ?>

 

Object Encounters:
rendercontrol('examine','Examine')); ?>
rendercontrol('guardobject','Guard Object')); ?>
rendercontrol('sabotage','Sabotage')); ?>
rendercontrol('disarmbomb','Disarm Bomb')); ?>
rendercontrol('destroyobject','Destroy Object')); ?>
rendercontrol('snatch','Snatch')); ?>

 

VIllain/Conflict Encounters:
rendercontrol('fight','Fight')); ?>
rendercontrol('hunt','Hunt')); ?>
rendercontrol('heist','Heist')); ?>
rendercontrol('fleethescene','Flee The Scene')); ?>
rendercontrol('gangwar','Gang War')); ?>
rendercontrol('rivalfactions','Rival Factions')); ?>

 

Destruction Encounters:
rendercontrol('buildingrampage','Building Rampage')); ?>
rendercontrol('immediatebuildingrampage','Immediate Building Rampage')); ?>
rendercontrol('rampage','Rampage')); ?>

 

MISC Encounters:
rendercontrol('oneshotpowertrap','One Shot Power Trap')); ?>
rendercontrol('switchablepowertrap','Switchable Power Trap')); ?>
rendercontrol('wait','Wait')); ?>